﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace AIthin.Model
{
    /// <summary>
    /// Modelliert springende Ball
    /// </summary>
    public class Ball
    {
        /// <summary>
        /// Position des Balles: rechts X, nach Unten Y
        /// </summary>
        public int X, Y;
        /// <summary>
        /// Ballgröße in Pixel
        /// </summary>
        public int Size;
        /// <summary>
        /// Geschwindigkeiten (Pixel pro Schritt) in Richtung X und Y
        /// </summary>
        public int Vx, Vy;
        /// <summary>
        /// erstellt Ball
        /// </summary>
        public Ball()
        {
            Size = 5;
            X = 25;
            Y = 25;
            Vx = 5;
            Vy = 4;
        }
    }
}
